Practical help
Apps designed and built to work.
A Manchester studio building mobile and web applications, from working out what the product should do to shipping it and keeping it running after launch.
Practical help
A product is only finished when people can use it without a manual. Ring or e-mail and we will confirm the details.
Lyfe Superapp is a Manchester studio building mobile and web applications. Projects start with discovery, move through design and development milestones and continue under a support plan once the product is live.
Practical help
What Lyfe Superapp does, in brief
These areas of work, each quoted in writing before anything starts.
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App strategy and discovery
For App strategy and discovery the scope is user flows, scope and priorities; anything else is agreed in writing.
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Design and build
Design and build includes screens, code and release testing. The listed scope excludes hardware manufacturing and app store policy decisions.
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Launch, analytics and support
Launch, analytics and support: release, monitoring and support; the scope excludes marketing campaigns unless agreed separately.
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Planning and advice
We talk through what you need, what is realistic and what it costs, so you can decide with the full picture in front of you.
Practical help
Recent work from Lyfe Superapp, in brief
Recent jobs and the detail behind them. Get in touch and we will take it from there.

Work in progress 
Materials checked 
A finished detail 
On site this week 
Equipment stored
How it works
How a project runs at Lyfe Superapp, in brief
Four steps, the same every time, so you always know what happens next.
Discovery
We agree who the product is for and what the first release must do.
Design
Flows and screens are designed and reviewed with you.
Build
Development proceeds in agreed releases with testing at each step.
Launch and support
The product is released and support continues under the agreed plan.
We would rather say no at the start than apologise at the end. A short message is enough to start the conversation.
Before you ask
Questions we hear most, in this area
Timelines, ownership and support are the questions asked first.
How long does an app take?
It depends on scope. A first release is usually a matter of months and is planned in milestones.
Do you build for both platforms?
Yes, iOS, Android and web, though some projects start with a single platform and expand later.
Who owns the code?
Ownership and rights are set out in the development agreement before work begins.
What does it cost?
You get a written scope and a figure for the first release, with later phases priced separately.
One point of contact
Tell us what you need and we will come back with a clear answer, in plain terms
Tell us the address and what you want done. We will reply with availability and a clear figure.